Game apparatus.



V. M. ACER GA PAl Us. APPLIOAT E U. 31, 1'910.

1,016,187. Patented Jan. 3o, 1912 nulln /nr-I- I v n @\M y 'I WITNESSESvINzENz iu.v vAcEK, or VIENNA, AUSTRIA-Hummer; ll

GAME APPARATUS.

Specification of Letters ratent.

Application led December 31,1910.l Serial No. 600,338. l* f Tq'all-'whom z'-may concern:

Be it known that I, VINzENz M. VACEK, a 'sulayect of the Emperor ofAustria-Hungary, and a resident of Vienna, Austriaungary, have inventeda new -and Improved Game fApparatus, of-which the following is a full,clear, and exact description.

The invention relates to vgame lapliiaratus of the chess type, and itsobject is to lprovide a new and improved. game apparatus,

designedfor use' byjtwo players and simulaxtingA a battle by"the'femployrir'ent ofv game' pieces representing military forces.

For the purpose mentioned, use is madel ofitwo equallsets of gamepieces, adapted iio'bemovd over a game board divided intoninetyminesquares, each set of game pieces representing a queen, ageneral, two forts, light and heavy infantry, light and heavy cavalry,artillery, rapid re guns,` an aerial vessel or aviator, scouts, and abridge.

A practical embodiment of the invention isi represented intheaccompanying drawings forming a part of this specification, in which thefigure is a perspective view oithe game apparat-us,

rEhe game board A is divided into ninetynine squares, nine runninglongitudinally.

and eleven transversely, withwthe players seated on the longitudinalsides of the game board. The squaresA are preferably indicated alongthelongitudinal sides by the consecutive numerals from 1 to l1, andalong the ends by the consecutive letters of the alphabet from a to i,as will be readily understood by reference to the drawing.

'Two of the squares (3e and le) represent hazards or obstructions of anydesired form. Two sets of different-colored game pieces B. B areemployed and set up on the opposite Asides of the game board A, asindicated in the'gure, each set of game pieces comprising a queen, twoforts, two heavy cavalry, two light cavalry, a bridge, an aviator, t-woartillery, one general, two rapid re guns, eight light infantry, threeheavy infantry and two scouts, the game pieces being set up as indicatedin the figure.;

The players alternately make each a move with a game piece according tothe vfollowing rules: The queen moves in all directions, that is, fromone square to another, straight, sidewise, or' diagonally forward orbackward, provided the-adjacent square 1s not occupied by another gamepiece. The queen does not take or capture other game pieces.lf,'however, 'thejqueen isi'i'capturedthen the correspondingplayer haslost the game. The fort `moves in all-directions, straight anddiagonally, to the n'ex't"square butdoes not capture. jlflthe fortjisadjacent to the queen thenit prtectsthe'same from the corresponding sideagainstfa'ch vother game piece. Therfortranf be taken bythe artilleryandfroiii*othengame pieces but,v cannot be takenlbyc. anypiceWhenadjacentQto VVVthe queen. The heavyv cavalry movesritwo/square'sinfpall straight directions, irrespective of whether the squaresareoccupied ornot' by other game pieces, and/.then one square sidewise,fand Patented may capture another Piece atthis latter square. lThe lightcavalryl juinpstwo to three squares in all diagonal direct-ions', ir--respective of whether they are occupied `or not by other game pieces,'and'gonefsqiiare diagonally sidewise, at which it captures, butonly incase it moves over three squares onto the fourth one.'v The fort and thehazard'. on the game board do not permit the advance of the cavalry,that is, they cannot move over squares occupied by the forts nor overthe squares containing the hazards. The bridge moves only one square inall straight directions upon unoccupied squares and does not capture,and only when this bridge spans a hazard can the other game pieces crossthe hazard by the use of the bridge. The aerial vessel can always passthe hazard'. The bridges of both players may occupy both hazards at thesame time'. The aerial vessel moves in all straight and diagonaldirections in case none of the game pieces occupies one of the squares,and it captures sidewise from the direction in which it is moved eX-cept the queen, the bridge and the, forts.

vThe artillery movesin a straightdirection forward, backward -andsidewise, in case the squares are not occupied, and .captures whateveris found on the last square. The rapid ytire guns move in all diagona'ldirections in case no other game pieces are in their path and capture inthe last square. The general moves in all straight and diagonaldirections in case no other game piece is in its path and captureswhatever it finds on the square. The light infantry moves one squareforward and takes the enemys piece in the next move. The scouts move oneto'two squares forward in a diagonal direction, and captures the same asthe l light infantry. The heavy infantry moves to the next square inevery direction and captures Whatever it finds in its path. None of thegame pieces is compelled to capture. The hazard can only be crossed bythe aerial vessel, and the other game pieces only in case the bridge ofthe corresponding player extends across a hazard.

The game pieces are shown as blocks with the name of the force appearingthereon, but in practice the gaine pieces are preferably shaped to'symbolize the forces they represent.

Having thus described my invention, I claim as new and desire to secureby Letters Patent:

1. A game apparatus ycomprising a game board divided into a plurality ofsquares, certain of which are marked to denote hazards, and game piecescomprising the different divisions of an army, certain of whichrepresent artillery, cavalry and infantry movable overthe board aroundthe hazards, and certain others of which represent crafts navigable inthe air and thus movable over the board and the hazards.

2. A game apparatus comprisin a game board divided into a plurality osquares, certain of which are marked to denote hazards, and game piecescomprising the different divisions of an army, certain of whichrepresent artillery, cavalry and infantry movable over the boardaroundthe hazards, certain others of the game pieces represent-ingcrafts navigable in the air and thus movable over the board and thehazards, and certain others of the game pieces representing bridgesadapted to span the hazards and permit of the passage there.

over of game pieces of the rst mentioned divisions.

3. A game apparatus, comprising a game board, divided into ninety-ninesquares, of which two adjacent squares represent hazards, and'two equalsets of game pieces adapted to be moved over the said squares l andrepresenting military fighting pieces, each set of game piecescomprising a queen, general, forts, infantry, cavalry, artillery, aerialvessels, rapid fire guns, a scout, and a bridge adapted to span thehazards for the passage of the other game pieces over the said hazards.

In testimony whereof I have signed my name to this specification in thepresence of two subscribing witnesses.

viNzENz M. vAoEK. i

Witnesses ADELAIDE FUULT, AUGUST FUGGER.

